using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "Condition08-这个棋子不能移动", menuName = "Skill/Condition/Condition08-这个棋子不能移动", order = 8)]
public class Condition08 : ConditionBase
{
    public override bool Evaluate(Pair pair,GameEvent e)
    {
        return !pair.Chess.GetCanMove();
    }
}